Burnitopia central

Don't ask... It's a long story.


My biggest challenge yet...

Okay, so I am not the most experienced programmer ever, but I am a good friends with TheConnorBerge himself. So, we planned The Wizard Aft: The Video Game. It all started out as a simple, short, for fun game, but rapidly expanded as I became more ambitious. Now, it is by far my greatest game design challenge, and I am using it for my High School Culminating Project. I will work hard to make this game as good as I possibly can, but don't expect pro quality.

 

PLEASE, DON'T EXPECT PRO QUALITY. You will probably be sorely disappointed. I'm just one guy (not a team of fully educated programmers).

UPDATES!

Current updates:

August 25, 2008: Finished combat system! Yay! I started with some terrible real-time combat system, which I changed quickly. I then tried to do a turn-based combat system, but no matter what I did, it just didn't satisfy me. So I invented a completely unique system! Demo coming soon!

September 2, 2008: Decided that a tech demo would be a good idea. Keep in mind that this is a rough version of the combat system. Read the instructions before playing, or else you may find yourself thoroughly confused. 

October 18, 2008: Removed the tech demo. Sorry guys, I don't think now is a good time to release tech demos, and besides: no one downloaded it anyways (I don't think).

SCREENSHOTS!! W00T!

Uhh... coming soon? 

Trailers!

The Wizard Aft Game Teaser Trailer

**more coming... er... eventually.

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